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Perplex
Perplex
Dashboard
Topics
Exponents & LogarithmsApproximations & ErrorSequences & SeriesCounting & BinomialsProof and ReasoningComplex NumbersAlgebra Skills
Cartesian plane & linesQuadraticsFunction TheoryTransformations & asymptotesPolynomials
2D & 3D GeometryTrig equations & identitiesVectors
ProbabilityDescriptive StatisticsBivariate StatisticsDistributions & Random Variables
DifferentiationIntegrationDifferential EquationsMaclaurin
Review VideosFormula BookletMy Progress
BlogLanding Page
Sign UpLogin
Perplex
/
Function Theory
/
Functions and their properties
Function Graphs
Functions and their properties
Function Theory

Functions and their properties

0 of 0 exercises completed

The concept of a function as a mathematical machine, the notation ​f(x)=…, and function tables / diagrams.

Want a deeper conceptual understanding? Try our interactive lesson!

Function as a mathematical machine
SL Core 2.2

A function is like a mathematical machine, you put in a number and it gives you exactly one number back. If you put in the same number multiple times, you will always get the same number out.


An example of a function is the rule "double the input and add ​1​".

​
If you input 3, it doubles to make 6, thenwe add1toget an output of7
​
​
If you input −5, it doubles to make −10, thenwe add1toget an output of−9
​
Expression of a function f(x)
SL Core 2.2

The rule that defines a function is often written in the form

​
f(x)=somethingthatdependsonx
​


For example, the function "double the input and add ​1​" can be written

​
f(x)=2x+1
​


Let's break down what this expression says:

  • The LHS names the function ​f, and then ​f(x)​ means "when you input ​x​ into the function ​f​"

  • The RHS defines the rule, and essentially says "the output is twice the input, plus ​1​".

Evaluating functions
SL Core 2.2

A function can be evaluated for specific values of ​x​ by plugging the value into the expression of the function.

Function diagram
2. Prior learning

A function diagram shows how a set of inputs is mapped to a set of outputs with arrows pointing from inputs to outputs.

Multiple arrows can point to the same output, but each input must have exactly one arrow, since a function always gives the same output for a given input.

Table of function values
2. Prior learning

The inputs and outputs of a function can be represented in a table where one row shows inputs, and the other shows outputs:

​x​

​3​

​−4​

​11​

​f(x)​

​1​

​−4​

​2​

To find ​f(some value), look for that value in the first row, then look at the row below it. For example, ​f(11)=2.

Nice work completing Functions and their properties, here's a quick recap of what we covered:

Skills covered

Mixed Practice

Exercises checked off

I'm Plex, here to help you understand this concept!
/
Function Theory
/
Functions and their properties
Function Graphs
Functions and their properties
Function Theory

Functions and their properties

0 of 0 exercises completed

The concept of a function as a mathematical machine, the notation ​f(x)=…, and function tables / diagrams.

Want a deeper conceptual understanding? Try our interactive lesson!

Function as a mathematical machine
SL Core 2.2

A function is like a mathematical machine, you put in a number and it gives you exactly one number back. If you put in the same number multiple times, you will always get the same number out.


An example of a function is the rule "double the input and add ​1​".

​
If you input 3, it doubles to make 6, thenwe add1toget an output of7
​
​
If you input −5, it doubles to make −10, thenwe add1toget an output of−9
​
Expression of a function f(x)
SL Core 2.2

The rule that defines a function is often written in the form

​
f(x)=somethingthatdependsonx
​


For example, the function "double the input and add ​1​" can be written

​
f(x)=2x+1
​


Let's break down what this expression says:

  • The LHS names the function ​f, and then ​f(x)​ means "when you input ​x​ into the function ​f​"

  • The RHS defines the rule, and essentially says "the output is twice the input, plus ​1​".

Evaluating functions
SL Core 2.2

A function can be evaluated for specific values of ​x​ by plugging the value into the expression of the function.

Function diagram
2. Prior learning

A function diagram shows how a set of inputs is mapped to a set of outputs with arrows pointing from inputs to outputs.

Multiple arrows can point to the same output, but each input must have exactly one arrow, since a function always gives the same output for a given input.

Table of function values
2. Prior learning

The inputs and outputs of a function can be represented in a table where one row shows inputs, and the other shows outputs:

​x​

​3​

​−4​

​11​

​f(x)​

​1​

​−4​

​2​

To find ​f(some value), look for that value in the first row, then look at the row below it. For example, ​f(11)=2.

Nice work completing Functions and their properties, here's a quick recap of what we covered:

Skills covered

Mixed Practice

Exercises checked off

I'm Plex, here to help you understand this concept!

Generating starter questions...

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