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  • Perplex
    IB Math AIHL
    /
    Vectors
    /

    Vector arithmetic & geometry

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    Exercises

    Key Skills

    Vector arithmetic & geometry

    Vector arithmetic & geometry

    Addition, subtraction and scalar multiplication, computed algebraically and geometrically

    Want a deeper conceptual understanding? Try our interactive lesson!

    Exercises

    No exercises available for this concept.

    Practice exam-style vector arithmetic & geometry problems

    Key Skills

    2D vector notation with base vectors
    AHL AI 3.10

    The equation of a vector in two dimensions can be written as a sum of its vertical and horizontal components, denoted ​i​ and ​j​ respectively. These are vectors that start from the origin and point right (​i​) and up (​j​), each with a length of ​1. We call these base vectors.

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    2D vector notation with column vectors
    AHL AI 3.10

    A vector in two dimensions can be uniquely described by giving its vertical and horizontal components, meaning the number of units in each direction required to get from the "tail" to the "head" of the arrow. These components can be represented using a column vector.


    The column vector of a vector ​v​ whose head is located ​a​ horizontal and ​b​ vertical units from its tail is

    ​
    v=(ab​)
    ​

    The top number represents the horizontal component and the bottom number represents the vertical component.

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    3D base and column vectors
    AHL AI 3.10

    A vector is a mathematical object that has both magnitude (size) and direction in space. A three-dimensional vector is typically described by its components along the ​x, ​y, and ​z​ axes.


    In 3 dimensions, a vector is expressed as

    ​
    ⎝⎛​v1​v2​v3​​⎠⎞​=v1​i+v2​j+v3​k
    ​

    where ​i, ​j, and ​k​ are called the base vectors:

    ​
    i=⎝⎛​100​⎠⎞​,j=⎝⎛​010​⎠⎞​,k=⎝⎛​001​⎠⎞​
    ​
    Adding & subtracting vectors
    AHL AI 3.10

    To add two vectors, add their corresponding components:

    ​
    ⎝⎛​x1​y1​z1​​⎠⎞​+⎝⎛​x2​y2​z2​​⎠⎞​=⎝⎛​x1​+x2​y1​+y2​z1​+z2​​⎠⎞​
    ​


    To subtract two vectors, subtract their corresponding components:

    ​
    ⎝⎛​x1​y1​z1​​⎠⎞​−⎝⎛​x2​y2​z2​​⎠⎞​=⎝⎛​x1​−x2​y1​−y2​z1​−z2​​⎠⎞​
    ​

    Addition corresponds to placing vectors head-to-tail, and subtraction corresponds to the displacement between their tips.

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    Position & Displacement Vectors
    AHL AI 3.10

    A position vector describes the position of a point relative to a fixed origin. For example, the position vector of a point ​P​ describes the location of ​P​ relative to an origin ​O:

    ​
    OP=⎝⎛​xyz​⎠⎞​
    ​

    A displacement vector describes how to move from one point to another. For instance, the displacement vector from point ​A​ to point ​B​ is given by subtracting position vectors:

    ​
    AB=OB−OA
    ​

    Thus, position vectors identify points relative to an origin, while displacement vectors represent movement or translation between points. Expressing ​AB​ as ​OB−OA​ is sometimes referred to as giving the relative position of ​B​ from ​A.

    Zero vector and negative vector
    AHL AI 3.10

    The zero vector ​0​ is a special vector without size or a defined direction, represented by

    ​
    0=⎝⎛​000​⎠⎞​
    ​

    The negative of a vector reverses the vector's direction while maintaining its size. If ​v=⎝⎛​xyz​⎠⎞​, then the negative is

    ​
    −v=⎝⎛​−x−y−z​⎠⎞​
    ​

    pointing in exactly the opposite direction.

    Scalar multiples of vectors
    AHL AI 3.10

    Scaling a vector means multiplying it by a number ​k, which changes its length without affecting its direction (unless ​k<0, which reverses direction). If

    ​
    v=⎝⎛​xyz​⎠⎞​
    ​

    then scaling by ​k​ gives

    ​
    kv=⎝⎛​kxkykz​⎠⎞​
    ​

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    Parallel vectors
    AHL AI 3.10

    Two vectors are parallel if one can be written as a scalar multiple of the other, i.e., if ​u=kv​ for some scalar ​k. Parallel vectors have identical or exactly opposite directions.

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    Vector Magnitude
    AHL AI 3.10

    The magnitude (or length) of a vector ​v=⎝⎛​v1​v2​v3​​⎠⎞​​ is calculated as

    ​
    ∣v∣=√v12​+v22​+v32​​📖
    ​


    Geometrically, this represents the distance from the vector's starting point to its endpoint in 3D space. For example, the magnitude of the displacement vector ​AB​ equals the straight-line distance between points ​A​ and ​B.

    Unit vectors
    AHL AI 3.10

    When a vector ​u​ has a magnitude of ​1, we say ​u​ is a unit vector.


    We often express other vectors ​v​ with magnitude ​∣v∣=1​ as scalar multiples of the unit vector pointing in the same direction,

    ​
    v=ku
    ​

    where ​k=∣v∣.


    The unit vector in the same direction as a non-unit vector ​v​ is written as

    ​
    u=∣v∣v​
    ​

    Rescaling to form a vector with a magnitude of one is referred to as normalizing a vector.