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Perplex
Perplex
  • Dashboard
Topics
Exponents & LogarithmsRounding & ErrorSequences & SeriesFinancial MathematicsMatricesComplex Numbers
Cartesian plane & linesFunction TheoryModellingTransformations & asymptotes
2D & 3D GeometryVoronoi DiagramsTrig equations & identitiesVectorsGraph Theory
ProbabilityDescriptive StatisticsBivariate StatisticsDistributions & Random VariablesInference & Hypotheses
DifferentiationIntegrationDifferential Equations
Paper 3
Plus
Calculator Skills
Review VideosFormula BookletAll Study Sets
BlogLanding Page
Sign UpLogin
Perplex
/
Vectors
/
Vector arithmetic & geometry
Scalar product
Vector arithmetic & geometry
Vectors

Vector arithmetic & geometry

0 of 0 exercises completed

3D and 2D vector notation with base vectors and position vectors, including zero and negative vectors, scalar multiples, unit vectors, vector magnitude, addition and subtraction by components or triangle law, displacement vectors, and parallel vectors.

Want a deeper conceptual understanding? Try our interactive lesson!

2D vector notation
AHL AI 3.10

Just as points in the plane have an ​x​ and a ​y, 2D vectors have 2 components. We call these ​i​ and ​j.


The following diagram shows the vector ​−3i−4j, which can also be written as ​(−3−4​)​

Concept of a vector
AHL AI 3.10

A vector is an arrow in space. It specifies movement in a particular direction. For example, the vector ​i+2j​ means "move ​1​ unit right and ​2​ units up".


The difference between the vector ​i+2j​ and the point ​(1,2)​ is that a vector can start anywhere, and only specifies a movement. For example, all the vectors below are ​i+2j.

Addition of 2D vectors
AHL AI 3.10

Vectors in 2D can be added an subtracted using a diagram. For example, if ​a=−i+2j​ and ​b=3i−2j, then we can find ​2a+b​ as follows:

So ​2a+b=i+2j, which we can also find by adding components:

​
2a+b=2(−i+2j)+(3i−2j)=(−2+3)i+(4−2)j
​
Position Vectors
AHL AI 3.10

Vectors can be used to describe the position of points in space, relative to the origin ​O. For example, if the point ​A​ has coordinates ​A(3,1), then its position vector is

​
OA=3i+j=(31​)
​

This vector tells you how to get from the origin to point ​A, and is only subtly different from the concept of coordinates. If ​B​ has coordinates ​B(−4,3), then its position vector is

​
OB=−4i+3j=(−43​)
​

In the diagram below, the arrows are the position vectors, which are technically different from the points themselves.


Displacement vectors and triangle law
AHL AI 3.10

A displacement vector tells you how to go from one point to another in space.


For example, suppose point ​A​ has position vector ​OA=3i+j=(31​), and  ​B​ has position vector ​OB=−4i+3j=(−43​).

The displacement vector ​AB​ is the vector that goes from ​A​ to ​B:

To find the displacement vector ​AB, we could count squares on the grid. But the more important thing to realize is that these three vectors form a triangle, and if we reverse one of the position vectors it forms a loop, meaning we've gone nowhere:

​
OA+AB+BO=(00​)
​

But

​
BO=−OB=(4−3​)
​

So

​
(31​)+AB+(4−3​)=(00​)
​

Now isolate:

​
AB=(00​)−(31​)−(4−3​)=(−72​)
​


In general, we find the displacement vector from ​X​ to ​Y​ by finding

​
XY=OY−OX
​

You can think of this as saying

​
to get from X to Y, first go from X to O, and then from O to Y
​
Scalar multiples of vectors
AHL AI 3.10

Scaling a vector means multiplying it by a number ​k, which stretches the vector by a factor of ​k. If ​k<0, then the direction of the vector flips.

Parallel vectors
AHL AI 3.10

Two vectors are parallel if one can be written as a scalar multiple of the other, i.e., if ​u=kv​ for some scalar ​k. Parallel vectors have identical or exactly opposite directions.

3D base and column vectors
AHL AI 3.10

A vector is a mathematical object that has both magnitude (size) and direction in space. A three-dimensional vector is typically described by its components along the ​x,  ​y, and ​z​ axes.


In 3 dimensions, a vector is expressed as

​
⎝⎛​v1​v2​v3​​⎠⎞​=v1​i+v2​j+v3​k
​

where ​i,  ​j, and ​k​ are called the base vectors:

​
i=⎝⎛​100​⎠⎞​,j=⎝⎛​010​⎠⎞​,k=⎝⎛​001​⎠⎞​
​
Adding & subtracting vectors in 3D
AHL AI 3.10

To add two vectors, add their corresponding components:

​
⎝⎛​x1​y1​z1​​⎠⎞​+⎝⎛​x2​y2​z2​​⎠⎞​=⎝⎛​x1​+x2​y1​+y2​z1​+z2​​⎠⎞​
​


To subtract two vectors, subtract their corresponding components:

​
⎝⎛​x1​y1​z1​​⎠⎞​−⎝⎛​x2​y2​z2​​⎠⎞​=⎝⎛​x1​−x2​y1​−y2​z1​−z2​​⎠⎞​
​

Addition corresponds to placing vectors head-to-tail, and subtraction corresponds to the displacement between their tips.

Zero vector and negative vector
AHL AI 3.10

The zero vector ​0​ is a special vector without size or a defined direction, represented by

​
0=⎝⎛​000​⎠⎞​
​

The negative of a vector reverses the vector's direction while maintaining its size. If ​v=⎝⎛​xyz​⎠⎞​, then the negative is

​
−v=⎝⎛​−x−y−z​⎠⎞​
​

pointing in exactly the opposite direction.

Vector Magnitude
AHL AI 3.10

The magnitude (or length) of a vector ​v=⎝⎛​v1​v2​v3​​⎠⎞​​ is calculated as

​
∣v∣=√v12​+v22​+v32​​📖
​


Geometrically, this represents the distance from the vector's starting point to its endpoint in 3D space. For example, the magnitude of the displacement vector ​AB​ equals the straight-line distance between points ​A​ and ​B.

Unit vectors
AHL AI 3.10

When a vector ​u​ has a magnitude of ​1, we say ​u​ is a unit vector.


We often express other vectors ​v​ with magnitude ​∣v∣=1​ as scalar multiples of the unit vector pointing in the same direction,

​
v=ku
​

where ​k=∣v∣.


The unit vector in the same direction as a non-unit vector ​v​ is written as

​
u=∣v∣v​
​

Rescaling to form a vector with a magnitude of one is referred to as normalizing a vector.

Nice work completing Vector arithmetic & geometry, here's a quick recap of what we covered:

Skills covered

Mixed Practice

Exercises checked off

I'm Plex, here to help you understand this concept!
/
Vectors
/
Vector arithmetic & geometry
Scalar product
Vector arithmetic & geometry
Vectors

Vector arithmetic & geometry

0 of 0 exercises completed

3D and 2D vector notation with base vectors and position vectors, including zero and negative vectors, scalar multiples, unit vectors, vector magnitude, addition and subtraction by components or triangle law, displacement vectors, and parallel vectors.

Want a deeper conceptual understanding? Try our interactive lesson!

2D vector notation
AHL AI 3.10

Just as points in the plane have an ​x​ and a ​y, 2D vectors have 2 components. We call these ​i​ and ​j.


The following diagram shows the vector ​−3i−4j, which can also be written as ​(−3−4​)​

Concept of a vector
AHL AI 3.10

A vector is an arrow in space. It specifies movement in a particular direction. For example, the vector ​i+2j​ means "move ​1​ unit right and ​2​ units up".


The difference between the vector ​i+2j​ and the point ​(1,2)​ is that a vector can start anywhere, and only specifies a movement. For example, all the vectors below are ​i+2j.

Addition of 2D vectors
AHL AI 3.10

Vectors in 2D can be added an subtracted using a diagram. For example, if ​a=−i+2j​ and ​b=3i−2j, then we can find ​2a+b​ as follows:

So ​2a+b=i+2j, which we can also find by adding components:

​
2a+b=2(−i+2j)+(3i−2j)=(−2+3)i+(4−2)j
​
Position Vectors
AHL AI 3.10

Vectors can be used to describe the position of points in space, relative to the origin ​O. For example, if the point ​A​ has coordinates ​A(3,1), then its position vector is

​
OA=3i+j=(31​)
​

This vector tells you how to get from the origin to point ​A, and is only subtly different from the concept of coordinates. If ​B​ has coordinates ​B(−4,3), then its position vector is

​
OB=−4i+3j=(−43​)
​

In the diagram below, the arrows are the position vectors, which are technically different from the points themselves.


Displacement vectors and triangle law
AHL AI 3.10

A displacement vector tells you how to go from one point to another in space.


For example, suppose point ​A​ has position vector ​OA=3i+j=(31​), and  ​B​ has position vector ​OB=−4i+3j=(−43​).

The displacement vector ​AB​ is the vector that goes from ​A​ to ​B:

To find the displacement vector ​AB, we could count squares on the grid. But the more important thing to realize is that these three vectors form a triangle, and if we reverse one of the position vectors it forms a loop, meaning we've gone nowhere:

​
OA+AB+BO=(00​)
​

But

​
BO=−OB=(4−3​)
​

So

​
(31​)+AB+(4−3​)=(00​)
​

Now isolate:

​
AB=(00​)−(31​)−(4−3​)=(−72​)
​


In general, we find the displacement vector from ​X​ to ​Y​ by finding

​
XY=OY−OX
​

You can think of this as saying

​
to get from X to Y, first go from X to O, and then from O to Y
​
Scalar multiples of vectors
AHL AI 3.10

Scaling a vector means multiplying it by a number ​k, which stretches the vector by a factor of ​k. If ​k<0, then the direction of the vector flips.

Parallel vectors
AHL AI 3.10

Two vectors are parallel if one can be written as a scalar multiple of the other, i.e., if ​u=kv​ for some scalar ​k. Parallel vectors have identical or exactly opposite directions.

3D base and column vectors
AHL AI 3.10

A vector is a mathematical object that has both magnitude (size) and direction in space. A three-dimensional vector is typically described by its components along the ​x,  ​y, and ​z​ axes.


In 3 dimensions, a vector is expressed as

​
⎝⎛​v1​v2​v3​​⎠⎞​=v1​i+v2​j+v3​k
​

where ​i,  ​j, and ​k​ are called the base vectors:

​
i=⎝⎛​100​⎠⎞​,j=⎝⎛​010​⎠⎞​,k=⎝⎛​001​⎠⎞​
​
Adding & subtracting vectors in 3D
AHL AI 3.10

To add two vectors, add their corresponding components:

​
⎝⎛​x1​y1​z1​​⎠⎞​+⎝⎛​x2​y2​z2​​⎠⎞​=⎝⎛​x1​+x2​y1​+y2​z1​+z2​​⎠⎞​
​


To subtract two vectors, subtract their corresponding components:

​
⎝⎛​x1​y1​z1​​⎠⎞​−⎝⎛​x2​y2​z2​​⎠⎞​=⎝⎛​x1​−x2​y1​−y2​z1​−z2​​⎠⎞​
​

Addition corresponds to placing vectors head-to-tail, and subtraction corresponds to the displacement between their tips.

Zero vector and negative vector
AHL AI 3.10

The zero vector ​0​ is a special vector without size or a defined direction, represented by

​
0=⎝⎛​000​⎠⎞​
​

The negative of a vector reverses the vector's direction while maintaining its size. If ​v=⎝⎛​xyz​⎠⎞​, then the negative is

​
−v=⎝⎛​−x−y−z​⎠⎞​
​

pointing in exactly the opposite direction.

Vector Magnitude
AHL AI 3.10

The magnitude (or length) of a vector ​v=⎝⎛​v1​v2​v3​​⎠⎞​​ is calculated as

​
∣v∣=√v12​+v22​+v32​​📖
​


Geometrically, this represents the distance from the vector's starting point to its endpoint in 3D space. For example, the magnitude of the displacement vector ​AB​ equals the straight-line distance between points ​A​ and ​B.

Unit vectors
AHL AI 3.10

When a vector ​u​ has a magnitude of ​1, we say ​u​ is a unit vector.


We often express other vectors ​v​ with magnitude ​∣v∣=1​ as scalar multiples of the unit vector pointing in the same direction,

​
v=ku
​

where ​k=∣v∣.


The unit vector in the same direction as a non-unit vector ​v​ is written as

​
u=∣v∣v​
​

Rescaling to form a vector with a magnitude of one is referred to as normalizing a vector.

Nice work completing Vector arithmetic & geometry, here's a quick recap of what we covered:

Skills covered

Mixed Practice

Exercises checked off

I'm Plex, here to help you understand this concept!

Generating starter questions...

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Generating starter questions...

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