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    IB Math AASL
    /
    Trig equations & identities
    /

    Skills

    Skill Checklist

    Track your progress across all skills in your objective. Mark your confidence level and identify areas to focus on.

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    📖 = included in formula booklet • 🚫 = not in formula booklet

    Track your progress:

    Don't know

    Working on it

    Confident

    📖 = included in formula booklet • 🚫 = not in formula booklet

    Trig equations & identities

    Skill Checklist

    Track your progress across all skills in your objective. Mark your confidence level and identify areas to focus on.

    26 Skills Available

    Track your progress:

    Don't know

    Working on it

    Confident

    📖 = included in formula booklet • 🚫 = not in formula booklet

    Track your progress:

    Don't know

    Working on it

    Confident

    📖 = included in formula booklet • 🚫 = not in formula booklet

    Circles: Radians, arcs and sectors

    7 skills
    Circumference & Area of a circle
    SL 3.4

    The ratio of a circle's perimeter to its diameter is constant in all circles. This constant is called π (pi). Since the diameter is twice the radius, the circumference of a circle is

    C=2πr📖

    The area of a circle is

    A=πr2📖

    where r is the radius of the circle.

    Arc length (degrees)
    SL 3.4

    An arc is part of the circumference of a circle. It is defined by the radius r of the circle and the angle θ that the arc "sweeps out" over the circle's perimeter.

    Powered by Desmos


    Since the arc length is a fraction of the overall circumference determined by the value of the angle θ, the arc length is calculated as

    l=360θ​2πr=180θπr​
    Sector (degrees)
    SL 3.4

    A sector is an area enclosed between a circular arc and the two radii of the circle touching each end of the arc:

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    The area of a circle is πr2, and there are 360 degrees of rotation in a circle. Therefore, a sector with central angle θ is 360°θ​ of a full circle, and has area

    A=360°θ​πr2
    Definition of a radian
    SL 3.4

    One radian is the interior angle of an arc which has a length equivalent to the radius r of the circle. Since the circumference of a circle is given by 2πr, then, there are 2π total radians in a circle (the equivalent of 360°).

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    Converting Between Radians & Degrees
    SL 3.4

    Since the perimeter of a full circle is 2πr, the angle θ corresponding to a full circle (360°) is

    r2πr​rad=360°

    So

    πrad=180°🚫


    Some key angles in radians and degrees:

    Degrees

    Radians

    0°

    0

    30°

    6π​

    45°

    4π​

    60°

    3π​

    90°

    2π​

    Arc length (radians)
    SL 3.4

    An arc is defined by the radius r of the circle and the angle θ that the arc "sweeps out" over the circle's perimeter.

    Powered by Desmos

    Since the arc length is a fraction of the overall circumference determined by the value of the angle θ, the arc length is calculated as

    l=rθ
    Sector area (radians)
    SL 3.4

    A sector is an area enclosed between a circular arc and the two radii of the circle touching each end of the arc:

    Powered by Desmos

    The area of a circle is πr2, and there are 2π radians in a circle. Therefore, a sector with central angle θ is 2πθ​ of a full circle, and has area

    A=2πθ​⋅πr2

    so

    A=21​θr2📖

    The Unit Circle

    8 skills
    Sine and Cosine on the Unit Circle
    SL 3.5

    The key idea with triangles who's hypotenuse lie on the unit circle (that form an angle of θ with the x-axis) is that cosθ represents length of the base, and sinθ represents the height.


    Take a look at the graph below and notice the following relationships always hold:

    cosθsinθ​=x-coordinate=y-coordinate​


    Powered by Desmos

    Watch video explanation →
    Key values of Sin, Cos & Tan
    SL 3.5

    The following table shows the values of sinθ and cosθ for the so called critical angles θ. These are angles that give "nice" values for sin and cos:


    θ (rad)

    sinθ

    cosθ

    0

    0

    1

    6π​

    21​

    2√3​

    4π​

    2√2​

    2√2​

    3π​

    2√3​

    21​

    2π​

    1

    0


    Powered by Desmos


    Watch video explanation →
    Quadrants
    SL 3.5

    The unit circle can be divided into quadrants based on the sign of cosθ and sinθ. These correspond to the 4 quadrants produced by the intersection of the x and y axes. The quadrants are denoted Q1, Q2, Q3 and Q4.

    Quadrant

    sin

    cos

    Q1

    +

    +

    Q2

    +

    -

    Q3

    -

    -

    Q4

    -

    +

    Powered by Desmos

    Watch video explanation →
    Periodicity
    SL 3.5

    Since a full circle is 2π radians, adding 2π to any angle θ gives the same point on the unit circle. In fact, adding any integer multiple of 2π gives the same point:

    cos(θ+2kπ)sin(θ+2kπ)​=cosθ=sinθ​k∈Z🚫
    Watch video explanation →
    Symmetry About the X-axis
    SL 3.5
    sin(−θ)cos(−θ)​=−sinθ=cosθ​🚫
    Watch video explanation →
    Symmetry About the Y-axis
    SL 3.5
    sin(π−θ)cos(π−θ)​=sinθ=−cosθ​🚫
    Watch video explanation →
    Symmetry About the Origin
    SL 3.5
    sin(θ+π)cos(θ+π)​=−sinθ=−cosθ​🚫
    Watch video explanation →
    Relating Angles Between Quadrants
    SL 3.5

    Once the values of sin and cos are memorized for critical angles in the first quadrant, you can use the rules of symmetry and periodicity to determine the values of critical angles in arbitrary quadrants.

    Watch video explanation →

    Trigonometric Functions

    3 skills
    Sine and Cosine functions
    SL 3.7

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    Notice that both sinx and cosx have a domain of x∈R and a range of (−1,1).

    Watch video explanation →
    Sinusoidal Functions
    SL 3.7

    A sinusoidal function is a generalization of sin and cos to the form

    asin(b(x+c))+d

    Powered by Desmos

    or

    acos(b(x+c))+d

    Powered by Desmos

    Watch video explanation →
    Tan function
    SL 3.7

    The tan function is defined by tanx=cosxsinx​.

    The domain is thus x=22k+1​π (there are vertical asymptotes at those x′s), and the range is all real numbers R.

    The function has roots at x=0,±π,±2π… (ie x=kπ where k∈Z)

    Powered by Desmos

    Watch video explanation →

    Trig Equations

    5 skills
    Solving sinθ=a
    SL 3.8

    Since sinθ represents the y-coordinate of a point on the unit circle, solving the equation

    sinθ=a

    is equivalent to drawing the line y=a, finding the intersections with the unit circle, and determining the angle of these intersections relative to the positive x-axis.


    This helps visualize all the possible solutions. For

    sinθ=a,0≤θ<2π

    the solutions are

    θ=sin−1(a),π−sin−1(a)


    Powered by Desmos

    Watch video explanation →
    Solving cosθ=a
    SL 3.8

    Since cosθ represents the x-coordinate of a point on the unit circle, solving the equation

    cosθ=a

    is equivalent to drawing the line x=a, finding the intersections with the unit circle, and determining the angle of these intersections relative to the positive x-axis.


    This helps visualize all the possible solutions. For

    cosθ=a,0≤θ<2π

    the solutions are

    θ=cos−1(a),2π−cos−1(a)


    Powered by Desmos

    Watch video explanation →
    Solving tan(x)=a
    SL 3.8

    Since tanθ represents the angle between the line y=xtanθ and the x-axis, solving

    tanθ=a

    is equivalent to drawing the line y=a, and measuring the minor and major angles it forms with the x-axis:

    Powered by Desmos

    Solving trig equations algebraically in specific domain
    SL 3.8

    When we have a trig equation where the argument to the trig function is of the form ax+b, we need to find the domain of ax+b using the domain of x. For example, if 0≤x<2π and we have sin(2x+2π​)=1, then

    2⋅0+2π​≤2x+2π​<2⋅2π+2π​

    therefore

    2π​≤2x+2π​<29π​
    Watch video explanation →
    Trigonometric Quadratics
    SL 3.8

    Trigonometric functions can also show up in pseudo-quadratics - a quadratic where the variable being squared is not x but a trig function.


    On exams, these equations often require using the Pythagorean identity sin2θ+cos2θ=1.

    Watch video explanation →

    Trigonometric Identities

    3 skills
    sin²θ+cos²θ=1
    SL 3.6

    For any value of θ:

    sin2θ+cos2θ=1📖
    Watch video explanation →
    Sine Double Angle Identity
    SL 3.6

    The double angle identity for sin states that

    sin2θ=2sinθcosθ📖
    Watch video explanation →
    Cosine Double Angle Identity
    SL 3.6

    The double angle identity for cosine states that

    cos2θ  ​=cos2θ−sin2θ=2cos2θ−1=1−2sin2θ​📖

    These three different forms come from leveraging sin2θ+cos2θ=1.

    Watch video explanation →