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    IB Math AASL
    /
    2D & 3D Geometry
    /

    Video

    Video Reviews

    Watch comprehensive video reviews for most units, designed for final exam preparation. Each video includes integrated problems you can solve alongside detailed solutions.

    Not your average video:

    Interactive Problems: Solve problems alongside the video with step-by-step guidance and detailed solutions.

    Exam Preparation: Complete unit reviews designed for final exam preparation with all key concepts covered systematically.

    Expert Teaching: High-quality instruction from Perplex co-founder James Mullen with clear explanations, worked examples, and exam tips.

    Not your average video:

    Interactive Problems: Solve problems alongside the video with step-by-step guidance and detailed solutions.

    Exam Preparation: Complete unit reviews designed for final exam preparation with all key concepts covered systematically.

    Expert Teaching: High-quality instruction from Perplex co-founder James Mullen with clear explanations, worked examples, and exam tips.

    2D & 3D Geometry

    Video Reviews

    Watch comprehensive video reviews for 2D & 3D Geometry, designed for final exam preparation. Each video includes integrated problems you can solve alongside detailed solutions.

    Not your average video:

    Interactive Problems: Solve problems alongside the video with step-by-step guidance and detailed solutions.

    Exam Preparation: Complete unit reviews designed for final exam preparation with all key concepts covered systematically.

    Expert Teaching: High-quality instruction from Perplex co-founder James Mullen with clear explanations, worked examples, and exam tips.

    Not your average video:

    Interactive Problems: Solve problems alongside the video with step-by-step guidance and detailed solutions.

    Exam Preparation: Complete unit reviews designed for final exam preparation with all key concepts covered systematically.

    Expert Teaching: High-quality instruction from Perplex co-founder James Mullen with clear explanations, worked examples, and exam tips.

    Right TrianglesNon right trianglesCircles, arc, radians3D solids

    The video will automatically pause when it reaches a problem.

    True bearings

    SL Core 3.3

    A true bearing describes a direction measured clockwise from the north direction (0°) around a full circle up to 360°. Bearings are always given using three digits (e.g., 045°, 120°, 270°) to avoid confusion.

    • A bearing of 000∘ points directly north.

    • 090∘ points east.

    • 180∘ points south.

    • 270∘ points west.

    When working with true bearings, clearly draw a compass rose to visualize directions and measure angles clockwise from the north line.


    One very useful fact about bearings is that returning in the direction something came from means adding or subtracting 180° from the original bearing - since it is doing a U-turn.


    Whether you add or subtract depends on whether the original bearing is smaller or bigger than 180°, since the resulting bearing must be between 0 and 360°.


    Example

    A ship leaves port P at bearing of 075° and sails 4km to a lighthouse L. It then turns 55° away from north, and sails 3km to a dolphin watching spot D. Find

    • The bearing the ship must take to get back to L.

    • The distance P from the port.

    • The bearing the ship must take to return to port.

    Powered by Desmos


    The ship starts at a 075° bearing, and then turns 55° away from north, giving 130°. If the ship were to make a U-turn, it would have a bearing of 130°+180°=310° coming back to L.


    Since ∠NPL=75°, ∠NLP=180°−75°=105°. Thus the angle ∠PLN=360°−130°−105°=125°. Using the cosine rule:

    [PD]=√42+32−2⋅4⋅3⋅cos125°​=6.23km


    Now using the sine rule:

    sin125°6.23​=sin(∠PDL)4​⇒sin(∠PDL)=0.526

    So ∠PDL=sin−1(0.526)=31.8°. Finally, we recall that the bearing from D→L was 310°, so the bearing from D→P is 310°−∠PDL=278°.

    True bearings

    SL Core 3.3

    A true bearing describes a direction measured clockwise from the north direction (0°) around a full circle up to 360°. Bearings are always given using three digits (e.g., 045°, 120°, 270°) to avoid confusion.

    • A bearing of 000∘ points directly north.

    • 090∘ points east.

    • 180∘ points south.

    • 270∘ points west.

    When working with true bearings, clearly draw a compass rose to visualize directions and measure angles clockwise from the north line.


    One very useful fact about bearings is that returning in the direction something came from means adding or subtracting 180° from the original bearing - since it is doing a U-turn.


    Whether you add or subtract depends on whether the original bearing is smaller or bigger than 180°, since the resulting bearing must be between 0 and 360°.


    Example

    A ship leaves port P at bearing of 075° and sails 4km to a lighthouse L. It then turns 55° away from north, and sails 3km to a dolphin watching spot D. Find

    • The bearing the ship must take to get back to L.

    • The distance P from the port.

    • The bearing the ship must take to return to port.

    Powered by Desmos


    The ship starts at a 075° bearing, and then turns 55° away from north, giving 130°. If the ship were to make a U-turn, it would have a bearing of 130°+180°=310° coming back to L.


    Since ∠NPL=75°, ∠NLP=180°−75°=105°. Thus the angle ∠PLN=360°−130°−105°=125°. Using the cosine rule:

    [PD]=√42+32−2⋅4⋅3⋅cos125°​=6.23km


    Now using the sine rule:

    sin125°6.23​=sin(∠PDL)4​⇒sin(∠PDL)=0.526

    So ∠PDL=sin−1(0.526)=31.8°. Finally, we recall that the bearing from D→L was 310°, so the bearing from D→P is 310°−∠PDL=278°.

    Right TrianglesNon right trianglesCircles, arc, radians3D solids