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3: Geometry & Trigonometry
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Vectors

Vectors

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Angles in 3D space

Angle between lines

The angle between two lines is simply the angle between their direction vectors.


For any two lines r1​=a1​+λb1​ and r2​=a2​+μb2​, the angle θ between r1​ and r2​ can be found via the formula

θ=arccos(∣b1​∣∣b2​∣b1​⋅b2​​)

which is just the equation of the scalar product.

Angle between line and plane

The angle ϕ between a line and a plane is measured as the complement of the angle between the line’s direction vector d and the plane’s normal vector n.


Since the normal forms an angle of 90° with the plane, we can construct a right angled triangle using the intersection of the normal, the line, and the plane:


problem image


If θ is the angle between d and n, then ϕ=180°−90∘−θ=90°−θ


In practice, you can compute θ using cosθ=∣d∣∣n∣d⋅n​.

Angle between 2 planes

The angle θ between two planes can be found by computing the angle between the two plane normals,

θ=arccos(∣n1​∣∣n2​∣n1​⋅n2​​)
problem image

Acute vs Obtuse Angles

If the scalar product of two vectors is negative, then

cosθ=∣u∣⋅∣v∣u⋅v​<0

and thus θ must be an obtuse angle: 90°<θ≤180°.


But since vectors always form an acute AND an obtuse angle, we can find the acute angle by subtracting

180°−θ

whenever θ>90°.


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